Hi,
is it possible to assign a MaterialState at the face level of a TriMesh?
TIA,
N.
No. And most 3d apps I've seen export such a situation as multiple meshes.
I guess I'm working on sphere's faces extrusion and I wonder if creating 900+ geometries to be able to extrude 900+ faces of a Sphere is a good compromise (memory, speed…) just to put one extruded face red and one extruded face green.
I know about turning the light off but then… I don't get the cool lighting effect (shadows…).
Maybe GLSL could help? :?
How about color materials? Then you can use vertex coloring and materials
Perfect!