I have a .j3m file with all of my textures in png format. I loaded the textures into jmonkey and then set my spatial to use that material. The texture didnt apply correctly on to the spatial. If i dont use a .j3m to apply the diffuse map, then the texture loads correctly, otherwise its all stretched out. How do i fix this?
Maybe you have to flip the texture?
How do i do that?
Check the checkbox or add “Flip” before your texture names
Before my filenames on the actual texture .bmp file?
Well did it work? No, in the j3m.
i put it as FLIPtex.j3m, but it didnt work. Let me try again and I’ll post if i got it to work.
Inside the j3m not in the filename
Material Flip m16Texture : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
Shininess: 2.0
DiffuseMap : Materials/m16/m16.bmp
}
}
Like that right?
Material m16Texture : Common/MatDefs/Light/Lighting.j3md {
MaterialParameters {
Shininess: 2.0
DiffuseMap : Flip Materials/m16/m16.bmp
}
}
like that, before the texture name.
normen said:
Well did it work? :P No, in the j3m.
hamid14 said:
i put it as FLIPtex.j3m, but it didnt work. Let me try again and I'll post if i got it to work.
Momoko_Fan said:
Inside the j3m not in the filename
Guiness book :D.
I misread his post, that’s hilarious right. -_- Anyways, normen thanks for the help, it works.