Hello,
I get some weird thing with shader nodes,
once in a while the following glow technique gets replaced by the one below
I am not sure if it does that when I modify a material using this material definition, or when I restart the ide… or maybe when changing nodes positions in the editor…
but it is the part of my material I never touch
Technique Glow {
VertexShader GLSL100: Common/MatDefs/Misc/Unshaded.vert
FragmentShader GLSL100: Common/MatDefs/Light/Glow.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
NEED_TEXCOORD1
HAS_GLOWMAP : GlowMap
HAS_GLOWCOLOR : GlowColor
NUM_BONES : NumberOfBones
}
}
Technique Glow {
VertexShader GLSL100::
FragmentShader GLSL100:: Common/MatDefs/Light/Glow.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
}
}
wich leads to errors of course
[edit : actualy it’s the whole material definition that gets pasted in place of the glow technique …]
regards