Each time I import a model from Blender (tried with ogre xml exporter and the .blend) the model is loaded correctly but the materials are all like “plastic”.
After the import, selecting a geometry in the scene editor and click over “create j3m file” (and so, selecting the whole phrase) and deselecting it, prompt the user for an automatic material creation. My questions comes here, why isn’t this material created directly on import?, is there a way to create all that materials without going one by one on the scene explorer?.
Another problem is the “Specular color”, it’s always set to [1.0, 1.0, 1.0, 1.0] instead of getting the Blender setting (this is why the “plastic” like texture).