Math based question on how to use a second cam to view from above

@pspeed said: I'm not sure what to tell you but something you said made me want to point this out, note the black text:

Yeah, I figured you would point it out, so basically what I was looking to do, since I am converting 2d into 3d my scenegraph basically works at the 0,0 top left as my starting point, so I figured with this instead of 0,0 bottom left being the starting point I would keep everything relative, but that might have messed up somethin too… Oh wells I’ll look into it more when I get a chance, doing some other things atm.