Hi, SkyHussars R5 is out now.
It was a difficult month, I had some fighting with the jMonkeyEngine. I planned to move up to 3.1 beta, but there were some issues, and I had to move back to 3.0 for now. I still owe some screenshots to nehon about this.
I created multiple viewport in the scene, this eliminated z-fighiting in the distance, but it does not work well with all the different shaders. I did not have the time to go into those issues in detail, so I solved this with some previews rendering into the same main view. Unfortunately it is not perfect yet. The water filter still messes things up a bit, as can seen on the video. With the z-fighting out, I can have more varied terrain though, which is good. The last feature is the shadows, rendered in the closer viewport only now, but probably I will need it in the other viewport as well because this cuts shadow on the surface after 300 meters.