Took a week or so off development to give my head a break, then proceeded to spend 3 days reading all about meshes and writing god knows how many tests to make sure I understand. Everything you see is done by my own hand specifically for a mobile environment.
I have to say, even a simple game like this requires a lot more attention than I originally planned. The statsview below shows where I am now in terms of vertex count/objects/etc. It has taken some time to get it that low, and I am going to try to stick around those numbers as things are optimised and added to the scene.
My findings show that object count causes far more of an issue than vertex count on mobile devices, which means you can be “quite” detailed (low/med poly) but really keep an eye on how many individual objects you have. Overall, though, I’m pleasantly impressed. It’s been quite painless in terms of engine support on android. Almost non-existent after initial setup.
(StatsView shown below)