I know, it's not directly related to jME.
My problem is, that I can't successfull creat a MD5 file (md5mesh, md5anim)
First I tried with Maya and the exporter on this side. Got some results, but nothing usefull. Sometimes it works, sometimes not, models are fragmented and and and…so not my choice.
Now I tried 3D Studio Max, because there are more MD5 exporter outside. I did the tutorial on this side.
Didn't work. :? :? :? :? :? :? :? :? :? :?
Here is the max file (if anyone need an fbx file, say so):
http://www.file-upload.net/download-1662119/doll2.max.html
Can someone try to use his exporter and tell me, what I'm doing wrong?
It would be really important, because without animation, I can't finish my project
One other question about texture? Inside the tutorial you have to create a UVW, what is…not wanted…because I have already fixed and created the UVs with BodyPaint. Mesh and texture is fitting perfect, if left alone.
I could not open with 3DsMax8 neither 3DsMax7.
Not sure about Max or Maya but I have been using DerTon's MD5 exporter for blender : http://www.doom3world.org/phpbb2/viewtopic.php?t=1711 with no problems, and then using neekor's MD5 importer to import. So, if you are familiar with blender then you might want to try this. I have been able to get it to work with new blender versions since this was released (2.47 is the latest i am using).
jep, i have to agree with Anubis.
"Der_Ton's" Exporter is working fine with blender and the MD5Importer. I'm using Blender version 2.48.
And i have used Der_Ton's Exporter from 3DSMax successfully as well, some time ago.
Ok, I will give Der_Ton's Exporter a shot.
The problem with blender is, that I don't have any experience with it. Blender should be able to read fbx, right?
Sorry, you could not open it, because I used 3D Studio Max 2009. My version is higher than yours.
I should have known it, that fbx is better choice
Link:
http://www.file-upload.net/download-1665196/doll_ani.fbx.html
DarkPhoenixX said:
Ok, I will give Der_Ton's Exporter a shot.
The problem with blender is, that I don't have any experience with it. Blender should be able to read fbx, right?
Sorry, you could not open it, because I used 3D Studio Max 2009. My version is higher than yours.
I should have known it, that fbx is better choice
Link:
http://www.file-upload.net/download-1665196/doll_ani.fbx.html
blender's fbx importer is not fully functional afaik
haven't used max seriously in years, but can u briefly describe how your model is configured i.e.
bones and skin - fully supported, must be exported with a single root/origin bone preferable at the "feet" of your model
biped and skin - supported kinda, must add bone, name it origin, parent bip center to it
biped and physique - not supported last I knew.
edit: .x might an intermediate between max and blender not sure though
mcbeth said:
edit: .x might an intermediate between max and blender not sure though
Might want to try collada too as intermediate, it works well for blender, not really sure about max.
Der_Ton's Exporter works!!!
Could not say how happy I am!!!
Well, the Essence Editor shows the mesh wrong as long as I don't add any animation file.
Don't know, if it's a error of the exporter or the editor. Never mind
As long it work inside jME
Im happy so happy!!! lala
About max, keep in mind that all of the "working" exporters seem to be made for older versions. When I was exporting md5 I had to add skin modifier onto object (and only it, which means I had to collapse entire stack into editable poly/mesh) and it had to have at least one bone in it (zero bones caused problems too).