MD5Importer concurrent version - Hello MD5 animation Example application

Hi, everyboy I'm trying to create a "Hello MD5 animation Example application" using the MD5 Importer concurrent version but the model is not moving, i like the "MD5 Reader old version" but this project is dead so i have to migrate to JME2 and use MD5 Importer, so one of my problems is that i don't understand very well how MD5 Importer works  :(, so a good code will help me. here is my code, thank's  :D:



import com.jme.app.SimpleGame;
import com.jme.scene.Spatial;
import com.jme.scene.state.BlendState;
import com.md5importer.MD5Importer;
import com.md5importer.control.MD5AnimController;
import com.md5importer.control.MD5NodeController;
import com.md5importer.interfaces.model.IMD5Anim;
import com.md5importer.interfaces.model.IMD5Node;
import java.io.IOException;
import java.net.URL;

public class Lesson1 extends SimpleGame {
    public MD5Importer importer;
    public IMD5Node modelMesh;
    public IMD5Anim animation;
    public MD5AnimController animController;
    public MD5NodeController nodeController;
   /**
    * Main method is the entry point for this lesson. It creates a
    * SimpleGame and tells the dialog to always appear. It then
    * starts the main loop.
    * @param args
    */
   public static void main(String[] args) {
       Lesson1 app = new Lesson1();
            app.setConfigShowMode(ConfigShowMode.AlwaysShow);
            app.start();
   }

    protected void simpleInitGame() {
        importer = new MD5Importer();

        //Load the MD5 model
      URL urlMesh = this.getClass().getClassLoader().getResource("modelos/walkcycle_5.md5mesh");
        URL urlAnim = this.getClass().getClassLoader().getResource("modelos/walkcycle_5_walk.md5anim");
        try {
            this.modelMesh = this.importer.loadMesh(urlMesh, "Mesh0");
            this.importer.cleanup();
            this.animation = this.importer.loadAnim(urlAnim, "Anim0");
            this.importer.cleanup();
        } catch (IOException ex) {
            System.out.println("Error:"+ex.getMessage());
        }

        this.animController = new MD5AnimController(animation);
      this.animController.setActive(true);

        this.nodeController = new MD5NodeController(modelMesh);
        this.nodeController.setActive(true);
        this.nodeController.setActiveAnim(animController.getAnim());

         //Triying to solve the problem using this lines
        this.animController.update(tpf);
        this.animController.update(tpf);

      BlendState blend = this.display.getRenderer().createBlendState();
      blend.setBlendEnabled(true);
      blend.setSourceFunction(BlendState.SourceFunction.SourceAlpha);
      blend.setDestinationFunction(BlendState.DestinationFunction.OneMinusSourceAlpha);
      blend.setTestEnabled(true);
      blend.setTestFunction(BlendState.TestFunction.GreaterThan);
      blend.setEnabled(true);
      ((Spatial)this.modelMesh).setRenderState(blend);
      // Attach to root node.
      this.rootNode.attachChild((Spatial)this.modelMesh);
   }
}





i think you must use this.animController.update(tpf); in simpleUpdate() method.