Here you can find MD5Importer for jME which supports skeletal animation.
You can download the source code zip file from here http://code.google.com/p/md5importer/
or check out from svn with anonymous access at http://md5importer.googlecode.com/svn/trunk/
There are two versions in there. One named MD5Importer is the working version. And the other one named MD5Importer jME is my attempt to use only jME animation system, but unfortunately it is not working yet and I dont know if it will ever work :P.
You can also check out the source code use anonymous CVS. The com.model.md5 package has the working version and the jme.model.md5 package has the jME attemp.
Connection type: extssh
User: anonymous
Password: leave this blank.
Host: md5reader.cvs.sourceforge.net
Repository Path: /cvsroot/md5reader
You can also visit the MD5Reader2 website at http://md5reader.sourceforge.net/
To access neakor CVS code (from command line) use this.
cvs -d:pserver:anonymous@md5reader.cvs.sourceforge.net:/cvsroot/md5reader login
cvs -z3 -d:pserver:anonymous@md5reader.cvs.sourceforge.net:/cvsroot/md5reader co -P md5reader2
Also using Eclipse settings (writen by neakor in the start post) you can specify modulename, that is md5reader2.
This way you actualy checkout, the whole MD5 Reader 2 project, that contains neakor code in the subdirectories src/jme and src/com. The second directory should contain working code.
One named MD5Importer is the working version. And the other one named MD5Importer jME is my attempt to use only jME animation system
Perhaps a silly question but whats the difference between the two? And do both versions support skeletal animation or only Neakor's version?
Darklord said:
One named MD5Importer is the working version. And the other one named MD5Importer jME is my attempt to use only jME animation system
Perhaps a silly question but whats the difference between the two? And do both versions support skeletal animation or only Neakor's version?
the difference is that the attempt is not working yet. and im not sure if it will ever work.
and if u r asking about my version and the original MD5Reader, the difference is that my version fully supports jME savable and resource locator tool. and the loading process is also simplified. i have some examples in there that shows how to export to jme binary.
another thing is that i simplified the attaching process, so if u wanna put together a character from difference parts like head, body, legs and etc, all u need to do is load them with their animation and use attachChild(node, boneName) method. check the animation example in the test package for details.
Big Thanks for your work, neakor!
greetz
snareoj2 said:
Big Thanks for your work, neakor!
greetz
not a problem~ enjoy
Sounds very interesting! Im about to work through Blender's modelling tutorial so this might really come in handy!
Hi,
this sounds great, but I can't find any kind of documentation. Did I miss it?
Best regards,
toovy
toovy said:
Hi,
this sounds great, but I can't find any kind of documentation. Did I miss it?
Best regards,
toovy
hmm, check this post... http://www.jmonkeyengine.com/jmeforum/index.php?topic=7323.0[/rul]
hi neakor,
thx, I'll check the pages out - will take some time ;).
Best regards
toovy