Hello, recently I have encountered a small limitation with my project. Within blender it is possible to assign more than one texture to a material. I have used two textures in one material, each overlap. The lighting shader in JME does not seem to have this capability, Is there a way to accomplish this without resizing and overlapping them in GIMP, because one of the textures is 3280x1080. Here is a screen from blender to show you what I mean;
There is no way to do this with the default shaders so you have to write your own. Maybe there is some way to make the terrain do what you want, I’m not sure if that fits your ultimate usage, though.
Also, non-power-of-two textures will pose problems on certain hardware so those texture sizes will limit who can run your game.
Right thanks, I think I shall just blend them in Gimp, and thanks so much for telling me about the textures, I have been wondering how to get a higher frame rate out of it.
I really need to get round to watching wezrule’s shader videos.