Mesh deforming incorrectly?

I was wondering if anyone can help me.

I created a character model and made a walking animation in blender 2.49b

Then exported it in xml format using the Ogre Mesh exporter

The animation looks good in Blender but when i play it in JME3 the mesh deforms awkwardly and looks very wrong

Oh and one more random question :smiley: is it possible to change the speed of a PhysicsCharacterNode

thank you!

You have to apply the rotations and locations of the model in blender before you export it. Look at the example PDF files for exporting models in the wiki. The speed of the character node is determined by the length of the walkDirection vector.

:smiley: thank you for your help i must have over looked that step, its working perfect now