I was wondering if anyone can help me.
I created a character model and made a walking animation in blender 2.49b
Then exported it in xml format using the Ogre Mesh exporter
The animation looks good in Blender but when i play it in JME3 the mesh deforms awkwardly and looks very wrong
Oh and one more random question is it possible to change the speed of a PhysicsCharacterNode
thank you!
You have to apply the rotations and locations of the model in blender before you export it. Look at the example PDF files for exporting models in the wiki. The speed of the character node is determined by the length of the walkDirection vector.
thank you for your help i must have over looked that step, its working perfect now