A quick question! Regarding setting up character skirt mesh in Blender:
From the micro-optimization perspective which one of these options will be more performant? And curious to know which one would you select in your case?
(Suppose that the whole character has a single diffuse texture)
1- Make the skirt a separate geometry, then only in the skirt material settings, disable the backface culling so it will be visible from both sides.
2- Duplicate skirt mesh and flip the normals then join them all into the character body mesh so you have only a single geometry then enable the backface culling on the material.
I guess option 2 will be slightly faster but I am not sure. I’m interested to know your opinion about this.