Minie Fluid Simulation?

@sgold I was wondering, since Minie has soft body physics, I know it would be difficult, but can the same idea be used to implement fluid physics? Not anything accurate, but just for rough approximation. I was thinking it would be cool to use to build the path for like a stream flowing out of a lake. Not for real time collision with player or objects, but with the terrain.


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That’s an interesting idea. I did a little research. Currently Bullet has an object-type for fluids, but I don’t see any simulation code.

I know a little about how fluid-dynamics simulation works. I don’t see it happening in Minie anytime soon.