Hola community,
this weekend I again decided to take part at a 48h game-coding competition. The theme was free
but there were different constrainst:
Well,…actually as always. All I got is something like a demos. I’m still not fast enough for 48h…maybe I will
go on with this. Have a look here:
http://thomas.trocha.com/games/tank/tank.html
Now, I need some sleep
Adios and have a nice week…
could be pretty fun
but the controls are confusing (thanks to the competition constraints hehe)
but the controls are confusing (thanks to the competition constraints hehe)
Hehe,... yes the constraints. I biggest probelm was the color-constraint. 9 colors...hmm! Meaning no shadows no transparency, actually nothing. Finally I baked the whole scene, created an index colormap in gimp and converted it with nearly forgotten dithering :D
Actually there are much too much issues to be fun. My whole collision detection is too strict.
Well, the hardest constraint of the weekend was me :D
Ah,..I don't mind. I'm on the right track and I know someday a full game will be developed.
(Hmm,...actually I could try to invest more that 48h for a game!!??! :D )