Hi!
I have 7 j3m materials and about 30 material clones. All 7 j3m materials have textures. I created these materials with material editor (not in code).
How can I set mipmaps to all textures for my j3m materials in my code?
Thanks.
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Textures loaded from J3M have mipmaps already enabled by default, you don’t need to do anything
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Oh thanks, @Momoko_Fan .
If I use DDS texture so mipmaps are taken from the DDS texture?
If I use PNG texture, so mipmaps are generated for PNG texture?
Yes