Is there a quick way I can mirror a node about its z column?
Rotate it 180 about the Z axis?
No,
example:
- I have a charater animation that throws a left punch
- I want to mirror it to throw a a right punch.
I dont want to have to make double the amount of animations
to satify left & right techniques.
make more sense?
i think you can scale it by a factor of (-1, 1, 1); That would do what you want…i think.
DP
very clever!
I’ll try it out tonight
btw, proper mirroring is going to be put in jME. I had a simple example working, but as soon as I moved the camera, it just stopped
Oh well…After I finish what im doing now (the LaserTrail) il see what i can muster.
DP
oooooo … laser trail. Sounds cool. I hope you share hehe.
BTW scaling by (1,1-1) did the trick.
Thanks