Hey Guys!
I have a Player class (in the code below, i.e. "this"), which contains a spatial with a model loaded into it. I am attempting to get the player model (tank) to "hug" the terrain. Having been through some of the tutorials I have:
// Calculate the minimum height that the CHARACTER can be at without
// being under the terrain
float characterMinHeight = TankGame.getApplication().getTerrainManager().getTerrain().getHeight(this.getLocalTranslation())+ ((BoundingBox) this.getWorldBound()).yExtent;
// If the minimum character height is valid, and the character is below
// it
if (!Float.isInfinite(characterMinHeight) && !Float.isNaN(characterMinHeight)) {
// Move the character above the terrain
this.getLocalTranslation().y = characterMinHeight;
}
//Hug the terrain:
Vector3f terrainNormal = new Vector3f();
TankGame.getApplication().getTerrainManager().getTerrain().getSurfaceNormal(this.getLocalTranslation(), terrainNormal);
this.rotateUpTo(terrainNormal);
This seems to work pretty well, however the tank hugs about 2 foot above the terrain:

I'm sure I'm missing something pretty obvious here... any thoughts?