Model in terrain editor are not appearing

Hi ,



I’m loading a scene.j3o which has a model ogremesh and a terrain imported in the scenecomposer , until now everything is right but ,



Once i load the program the model is not appearing , only the terrain is , what do i have to do ?

Save the scene?

already saved , it’s just not appearing >_<

Put a light?

There’s already a light on the scene do i also have to add a light on the characters.j3o before adding them to the scenecomposer ?

The light has to be attached to a super node of both the terrain quad and the character. But if you see everything with the SceneViewers camera light off then it should be ok…

http://i.imgur.com/oVH0b.png

This is my configuration and they are still not appearing

Ok i found the issue , i had to make a collisionshape around the character too , making them character was not enough , now they appearing but i got another issue :(…



… the fact is that when i want to clone an asset , it doesn’t show up or it pops at the center everytime and not at the position i tell it to pop , but the coordinates in the propriety of the object are right … so i guess this is a bug ( and a huge one ) cause i can’t work without cloning , if anyone has the solution i’ll take it !



A last question , it seems that the character is passing thought the field when there is mountain is that normal or is that a bug ?

The objects cannot be moved with setLocalTranslation when you use physics with them. As for the passing through problem, I guess you set it up wrong, some scaling issue or similar.

normen said:
The objects cannot be moved with setLocalTranslation when you use physics with them. As for the passing through problem, I guess you set it up wrong, some scaling issue or similar.


How do you translate them into the editor then ?

by having a scale at 1 for everythings the assets aren’t still loading on the cursor , if someone has the same problem that would be nice to discuss about it

danath said:
How do you translate them into the editor then ?

Just attach the collision shape after you place the spatial or in your case set the physics location of the RigidBodyContol.

i resolved the issue by doing add in the scene composer instead of link to the scene composer , i would like to know the differences between them

Theres a video about it. Basically the linked node is loaded from the other file each time. So changes in that file are reflected. Its not really possible to use physics rigidbodies with that.