Hi Guys,
Remineds me of ATI's rendermonkey.
that looks most useful, nice one
Remineds me of ATI's rendermonkey.
We are faaaaar away from that one, its very advanced Badmi, we do want to try to add
shader at this library editor, but the biggest problem is that my card, nor tGiant's does support shaders,
so its some kind of hard.
Thanks kidnybean, i hope that you will find it usefull.
Anyone knows how to tagg the material to be reflective. ( no shaders ) ?
Would be nice to see descriptions with texture apply flags, what is what and what it does.
Talking about Rendermonkey, has anybody else dreamed about a program which generates jMe code from RM effects?
Outrunner said:
but the biggest problem is that my card, nor tGiant's does support shaders,
so its some kind of hard.
I know what you mean, I am programing on a computer that does support shaders. It makes life difficult.
Outrunner,
How about custom specular map textures? An image that has the grayscale intensity values baked in. Technically, it is just an alpha map but specific only to the specular values (the same could be true of diffuse and emisive maps and their respective values though). Does anyone else have thoughts on these maps? I'm only running off 3D modelling apps not the game world.
vear said:
Talking about Rendermonkey, has anybody else dreamed about a program which generates jMe code from RM effects?
copy the created glsl vertex and pixelshader...load them in jme and set the needed variables on the shader...done ;)
Thanks all for the feedback,
This can be a useful tool, especially if it can modify other states. Would it be able to export to .jme format?
MrCoder said:
copy the created glsl vertex and pixelshader...load them in jme and set the needed variables on the shader...done ;)
Well, better than writing in notepad. :wink:
What about a simple 4 pane editor for shaders? Inputs list (name, value), vertex shader editor, fragment shader editor, compiler output?
Would it be able to export to .jme format
Well Badmi, I don
Outrunner said:
Well Badmi, I don
You could add the option to add the states to a spatial in a existing .jme file.
I will see about this Badmi, will try my best, to make it work in many ways.
Guys, something about the shaders, got luck at making some synatax hieghliting with the shaders.
Does anyone know about a manual for the shaders modifiers, functions, constants, ... etc, i need to finish this synatax, then move ahead for
another exiting stuff.
Thanks in advance for the help.
PS: Those lines are taken from MrCoder Blome effect.
if you are looking for some reference in oder to finish the syntax highlighting here's the place to look: http://opengl.org/documentation/oglsl.html
that should be enough for syntax highlighting (you could start at the Basics->Keywords chapter).
Exactly what i am looking for, thanks a million Sfera.