More transparent WaterRenderPass refraction

Hi

I'm trying to make the WaterRenderPass effect a little more transparent but I can't quite figure out how. Any of the settings I try don't have much effect on the transparency. Any ideas?



Thanks!

I don't think you can easily (I might be wrong - usually am)  :smiley:

I don't know much about multiple pass rendering, but I think because a second pass handles the water, there's no simple way to adjust the transparency, and you need to modify the shader.



I had a quick play and modified the vertex shader - multiplying up the refraction colour and multiplying the water colour down to make the refracted colour more prominent, which seemed to make the water appear clearer.



Better solutions welcomed tho  :slight_smile:

Problem with transparency is due to DepthTexture, personaly I remove it from pass to get a transparent water.

Thanks for the tips! I will give them a try and let you know how it works out.



cheers