@nehon said: hehe I was counting on you, I barely know what "heuristic" means :p I'm not really a math guy
Lol. Neither am I. I googled “heuristic” before I wrote it XD
- Ok
- Will do.
- Nooo I think I expressed that badly. What I wanted to say is that this functionality might be of use in much more areas than cinematics- for example I will use it for cars following a spline, or as @yang71 mentioned for an aircraft or whatever. So I would recommend putting it into the Spline class itself- I can do a patch for MotionPath/MotionEvent too but just to keep the functionality separated from cinematics in particular. In that way it can be used in any custom controller etc.
- Well then, I’ll make a patch. Maybe I’ll be able to contact a guy helping to solve that issue in a more elegant way- however this can take some time and until then we have some improvement at least.
Oh I don’t blame any anybody for being unresponsive, least of all you. I was just wondering how on earth people do their motion parts in their games, for instance move a car along a road. This was more the “am I doing something wrong or completly long-winded”-kind of a question. (still anxious about suggestions on that topic)