You mean the world location on the object? For that, you would use a CursorListener instead. It’s just like MouseListener except it gives you all of the collision information as it has its own event structure and is not limited by JMEs mouse events.
You mean the world location on the object? For that, you would use a CursorListener instead. It’s just like MouseListener except it gives you all of the collision information as it has its own event structure and is not limited by JMEs mouse events.