Hallo,I wanna that an oto character walks alon (no by key) in a physics world. How can change the simpleUpdate() for this ??
In this code the problem is that my oto doesn’t WALKS but just shift! I wanna WALK and SHIFT on the land …
[java]
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimEventListener;
import com.jme3.animation.LoopMode;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.plugins.ZipLocator;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionListener;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.util.CollisionShapeFactory;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.effect.shapes.EmitterSphereShape;
import com.jme3.export.binary.BinaryExporter;
import com.jme3.export.binary.BinaryImporter;
import com.jme3.input.ChaseCamera;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector2f;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.BloomFilter;
import com.jme3.renderer.Camera;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.terrain.geomipmap.TerrainLodControl;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.util.SkyFactory;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
/**
- A walking animated character followed by a 3rd person camera on a terrain with LOD.
-
@author normenhansen
*/
/**
-
A walking animated character followed by a 3rd person camera on a terrain with LOD.
-
@author normenhansen
*/
public class TestWalkingChar extends SimpleApplication implements ActionListener, PhysicsCollisionListener, AnimEventListener {private BulletAppState bulletAppState;
//character
CharacterControl character;
Node model;
//another character
CharacterControl charactInMove;
Node modelInMove;
AnimControl control;
AnimChannel chan;
// static float passi=-90;
static float walkTimeRemaining = 5f; // seconds
//temp vectors
Vector3f walkDirection = new Vector3f();
Vector3f walk = new Vector3f();
//terrain
TerrainQuad terrain;
RigidBodyControl terrainPhysicsNode;
//Materials
Material matRock;
Material matBullet;
//animation
AnimChannel animationChannel;
AnimChannel shootingChannel;
AnimControl animationControl;float airTime = 0;
//camera
boolean left = false, right = false, up = false, down = false;
ChaseCamera chaseCam;
//bullet
Sphere bullet;
SphereCollisionShape bulletCollisionShape;
//explosion
ParticleEmitter effect;
//brick wall
Box brick;
float bLength = 0.8f;
float bWidth = 0.4f;
float bHeight = 0.4f;
FilterPostProcessor fpp;
private static int i;public static void main(String[] args) {
TestWalkingChar app = new TestWalkingChar();
app.start();
i=0;
while(i<10000){
i++;
}}
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);setupKeys(); prepareBullet(); prepareEffect(); createLight(); createSky(); createTerrain(); createWall(); try { createCharacter(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } setupChaseCamera(); setupAnimationController(); setupFilter();
}
private void setupFilter() {
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
fpp.addFilter(bloom);
viewPort.addProcessor(fpp);
}private PhysicsSpace getPhysicsSpace() {
return bulletAppState.getPhysicsSpace();
}private void setupKeys() {
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A)); inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D)); inputManager.addMapping("CharUp", new KeyTrigger(KeyInput.KEY_W)); inputManager.addMapping("CharDown", new KeyTrigger(KeyInput.KEY_S)); inputManager.addMapping("jump", new KeyTrigger(KeyInput.KEY_SPACE)); inputManager.addListener(this, "CharLeft"); inputManager.addListener(this, "CharRight"); inputManager.addListener(this, "CharUp"); inputManager.addListener(this, "CharDown"); inputManager.addListener(this, "jump");
}
private void createWall() {
float xOff = -144;
float zOff = -40;
float startpt = bLength / 4 - xOff;
float height = 6.1f;
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
for (int j = 0; j < 15; j++) {
for (int i = 0; i < 4; i++) {
Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, zOff);
addBrick(vt);
}
startpt = -startpt;
height += 1.01f * bHeight;
}
}private void addBrick(Vector3f ori) {
Geometry reBoxg = new Geometry(“brick”, brick);
reBoxg.setMaterial(matBullet);
reBoxg.setLocalTranslation(ori);
reBoxg.addControl(new RigidBodyControl(1.5f));
reBoxg.setShadowMode(ShadowMode.CastAndReceive);
this.rootNode.attachChild(reBoxg);
this.getPhysicsSpace().add(reBoxg);
}private void prepareBullet(){
bullet = new Sphere(32, 32, 0.4f, true, false);
bullet.setTextureMode(TextureMode.Projected);
bulletCollisionShape = new SphereCollisionShape(0.4f);
matBullet = new Material(getAssetManager(), “Common/MatDefs/Misc/Unshaded.j3md”);
matBullet.setColor(“Color”, ColorRGBA.Green);
matBullet.setColor(“GlowColor”, ColorRGBA.Green);
getPhysicsSpace().addCollisionListener(this);
}private void prepareEffect() {
int COUNT_FACTOR = 1;
float COUNT_FACTOR_F = 1f;
effect = new ParticleEmitter(“Flame”, Type.Triangle, 32 * COUNT_FACTOR);
effect.setSelectRandomImage(true);
effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
effect.setStartSize(1.3f);
effect.setEndSize(2f);
effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
effect.setParticlesPerSec(0);
effect.setGravity(0, -30 , 0);
effect.setLowLife(.4f);
effect.setHighLife(.5f);
effect.setInitialVelocity(new Vector3f(0, 7, 0));
effect.setVelocityVariation(1f);
effect.setImagesX(2);
effect.setImagesY(2);
Material mat = new Material(assetManager, “Common/MatDefs/Misc/Particle.j3md”);
mat.setTexture(“Texture”, assetManager.loadTexture(“Effects/Explosion/flame.png”));
effect.setMaterial(mat);
// effect.setLocalScale(100);
rootNode.attachChild(effect);
}private void createCharacter() throws IOException {
CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
character = new CharacterControl(capsule, 0.01f);
model = (Node) assetManager.loadModel(“Models/Sinbad/Sinbad.mesh.xml”);
//model.setLocalScale(0.5f);
model.addControl(character);
character.setPhysicsLocation(new Vector3f(-100, 20, -100));
rootNode.attachChild(model);
getPhysicsSpace().add(character);//--------------------------- CHARACTER TO MOVE CapsuleCollisionShape capsule_2 = new CapsuleCollisionShape(3f, 4f); charactInMove = new CharacterControl(capsule_2, 0.01f); modelInMove = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); modelInMove.addControl(charactInMove); charactInMove.setPhysicsLocation(new Vector3f(-90, 20, -100)); rootNode.attachChild(modelInMove); getPhysicsSpace().add(charactInMove); control = modelInMove.getControl(AnimControl.class); chan = control.createChannel();
}
private void createLight(){
Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal();
DirectionalLight dl = new DirectionalLight();
dl.setDirection(direction);
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);
}private void createSky() {
rootNode.attachChild(SkyFactory.createSky(assetManager, “Textures/Sky/Bright/BrightSky.dds”, false));
}private void createTerrain() {
//floor
matRock = new Material(assetManager, “Common/MatDefs/Terrain/TerrainLighting.j3md”);
matRock.setBoolean(“useTriPlanarMapping”, false);
matRock.setBoolean(“WardIso”, true);
// Type of structur floor
matRock.setTexture(“AlphaMap”, assetManager.loadTexture(“Textures/Terrain/splat/alphamap2.png”));
//heigth floor (example just horizon or witn mountain ecc)
Texture heightMapImage = assetManager.loadTexture(“Textures/Terrain/splat/fortress512.png”);
//type of grass
Texture grass = assetManager.loadTexture(“Textures/Terrain/splat/grass.jpg”);
grass.setWrap(WrapMode.Repeat);
matRock.setTexture(“DiffuseMap”, grass);
matRock.setFloat(“DiffuseMap_0_scale”, 64);Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); dirt.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap_1", dirt); matRock.setFloat("DiffuseMap_1_scale", 16); Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); rock.setWrap(WrapMode.Repeat); matRock.setTexture("DiffuseMap_2", rock); matRock.setFloat("DiffuseMap_2_scale", 128); Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); normalMap0.setWrap(WrapMode.Repeat); Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png"); normalMap1.setWrap(WrapMode.Repeat); Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png"); normalMap2.setWrap(WrapMode.Repeat); matRock.setTexture("NormalMap", normalMap0); matRock.setTexture("NormalMap_1", normalMap2); matRock.setTexture("NormalMap_2", normalMap2); AbstractHeightMap heightmap = null; try { heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f); heightmap.load(); } catch (Exception e) { e.printStackTrace(); } terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera()); TerrainLodControl control = new TerrainLodControl(terrain, cameras); terrain.addControl(control); terrain.setMaterial(matRock); terrain.setLocalScale(new Vector3f(2, 2, 2)); terrainPhysicsNode = new RigidBodyControl(CollisionShapeFactory.createMeshShape(terrain), 0); terrain.addControl(terrainPhysicsNode); rootNode.attachChild(terrain); getPhysicsSpace().add(terrainPhysicsNode);
}
private void setupChaseCamera() {
flyCam.setEnabled(false);
chaseCam = new ChaseCamera(cam, model, inputManager);
}private void setupAnimationController() {
animationControl = model.getControl(AnimControl.class);
animationControl.addListener(this);
animationChannel = animationControl.createChannel();
}@Override
public void simpleUpdate(float tpf) {
Vector3f camDir = cam.getDirection().clone().multLocal(0.1f);
Vector3f camLeft = cam.getLeft().clone().multLocal(0.1f);
camDir.y = 0;
camLeft.y = 0;
walkDirection.set(0, 0, 0);
if (left) {
walkDirection.addLocal(camLeft);
}
if (right) {
walkDirection.addLocal(camLeft.negate());
}
if (up) {
walkDirection.addLocal(camDir);
}
if (down) {
walkDirection.addLocal(camDir.negate());
}
if (!character.onGround()) {
airTime = airTime + tpf;
} else {
airTime = 0;
}
if (walkDirection.length() == 0) {
if (!“IdleTop”.equals(animationChannel.getAnimationName())) {
animationChannel.setAnim(“IdleTop”, 1f);
}
} else {
character.setViewDirection(walkDirection);
if (airTime > .3f) {
if (!“IdleTop”.equals(animationChannel.getAnimationName())) {
animationChannel.setAnim(“IdleTop”);
}
} else if (!“RunBase”.equals(animationChannel.getAnimationName())) {
animationChannel.setAnim(“RunBase”, 0.7f);
}
}
character.setWalkDirection(walkDirection);if (walkTimeRemaining > 0) { walk.z = 0.01f; walkTimeRemaining -= tpf; }
// chan.setAnim(“Walk”); //???
charactInMove.setWalkDirection(walk);
}
public void onAction(String binding, boolean value, float tpf) {
if (binding.equals("CharLeft")) {
if (value) {
left = true;
} else {
left = false;
}
} else if (binding.equals("CharRight")) {
if (value) {
right = true;
} else {
right = false;
}
} else if (binding.equals("CharUp")) {
if (value) {
up = true;
} else {
up = false;
}
} else if (binding.equals("CharDown")){
if (value) {
down = true;
} else {
down = false;
}
}else if (binding.equals("jump") && !value) {
animationChannel.setAnim("SliceHorizontal", 0.1f);
}
}
/*
private void bulletControl() {
shootingChannel.setAnim(“Dodge”, 0.1f);
shootingChannel.setLoopMode(LoopMode.DontLoop);
Geometry bulletg = new Geometry(“bullet”, bullet);
bulletg.setMaterial(matBullet);
bulletg.setShadowMode(ShadowMode.CastAndReceive);
bulletg.setLocalTranslation(character.getPhysicsLocation().add(cam.getDirection().mult(5)));
RigidBodyControl bulletControl = new BombControl(bulletCollisionShape, 1);
bulletControl.setCcdMotionThreshold(0.1f);
bulletControl.setLinearVelocity(cam.getDirection().mult(80));
bulletg.addControl(bulletControl);
rootNode.attachChild(bulletg);
getPhysicsSpace().add(bulletControl);
}
/
/
public void collision(PhysicsCollisionEvent event) {
if (event.getObjectA() instanceof BombControl) {
final Spatial node = event.getNodeA();
effect.killAllParticles();
effect.setLocalTranslation(node.getLocalTranslation());
effect.emitAllParticles();
} else if (event.getObjectB() instanceof BombControl) {
final Spatial node = event.getNodeB();
effect.killAllParticles();
effect.setLocalTranslation(node.getLocalTranslation());
effect.emitAllParticles();
}
}
*/
@Override
public void onAnimChange(AnimControl arg0, AnimChannel arg1, String arg2) {
// TODO Auto-generated method stub
}
@Override
public void onAnimCycleDone(AnimControl arg0, AnimChannel arg1, String arg2) {
// TODO Auto-generated method stub
}
@Override
public void collision(PhysicsCollisionEvent arg0) {
// TODO Auto-generated method stub
}
}
[/java]