In the screen shot, I attached a boxCollision shape at the size of the upper portion of the rotatin platform(where it player can walk), then i rotated the PhysicsNode using rotate method, and it worked find.(I had to setKinematic to true)…this was before updating jMP
After update, everything is broke. I cannt move the platfrom using rotate method.I tried different ways, but all ended up in failure. Its just so frustrating. I cannt use force cause, the object is kinetic and i cannt set it to false, cause the lower portion of the platform is dipped in the ground.
Yeah, the constant geometry to physics updates in updateGeometricState were causing lots of problems so they are no longer available. Physics objects are no longer a Node but a Control, the PhysicsNode is just a Node with a PhysicsRigidBodyControl now. You can extend PhysicsRigidBodyControl and apply the geometry location each frame or something or simply use setPhysicsLocation of the PhysicsNode or RigidBodyControl.