Move the camera, or the world? (Pros/Cons)

OpenGL is float. JME is OpenGL so is float.

JME is visualization.

Visualization != game objects… repeat as many times a necessary.

Vector3f visualizationLocation = toVector3f(gameObjectLocation - playerLocation)

…whatever you call it.

And if you are using the chase cam, the chase cam is simply rotating around your ship which is just a game object turned visual like above. It just happens to also be at viaualization = 0,0,0 because it just happens to be at the same place as the player location.

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