Moving the rain in a filter shader

I have a rain filter, and managed to get it looking pretty nice, but when I move the camera, the rain moves with it. Is there a way to make the rain rotate with the camera in a filter?


Very nice. I guess you compute the drops position in view space or in screen space? If you want them to be in the world… you have to compute their position in world space, or at least convert their position back in world space.