Hi Guys,
I need some help with testing, I have currently output my menu screen as an Applet to test if it works for people. If you have a spare couple of minutes please visit my Closed Pre Alpha page, password is jme . I really just need to know if it loads a black screen or not.
And on while I’m here, I have been putting some time into a softer character shader + style. It’s coming together nicely. These two were lifted directly from in game screen grabs…
Thanks
James
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Checked it and commented. 
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Looking pretty awesome. 1 problem i found was that if i continuously zoomed out, i reached the “max”, and if i kept doing it it actually started zooming me in, and i couldn’t actually zoom out again. It seemed like the destination vector I was zooming to was being moved. Using windows 7 32 bit.
Heres a normal ss, and another one where I can’t zoom out any further. Awesome job tho btw
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Well the applet loads nicely, no problems whatsoever. 
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wezrule said:
Looking pretty awesome. 1 problem i found was that if i continuously zoomed out, i reached the "max", and if i kept doing it it actually started zooming me in, and i couldn't actually zoom out again. It seemed like the destination vector I was zooming to was being moved.
That behavior comes from the ChaseCamera, not
@thetoucher's applet actually. I use a different sort of "zooming" to go around this (using setMaxDistance/setMinDistance) instead.
@thetoucher
I just noticed that on your website I get this at the bottom of the page:
Warning: preg_match() [function.preg-match]: Compilation failed: nothing to repeat at offset 1 in /home/thetoucher/blog/wp-content/plugins/wassup/wassup.php on line 3954
Warning: preg_match() [function.preg-match]: Compilation failed: nothing to repeat at offset 1 in /home/thetoucher/blog/wp-content/plugins/wassup/wassup.php on line 3954
@madjack thanks for all your help 
@wezrule & @InShadow cheers guys !
Loads fine on Ubuntu 11.04 with Chrome 12. I think it would have been a good idea to include a short video of the intended experience. I didn’t know whether or not I should have been able to interact with anything in the menu.
I can confirm @wezrule 's zooming bug.
After looking around for a while this warning had filled up my Java Console log:
WARNING: Invalid texture: Image[size=1024x765, format=RGBA8, id=12]
Cubemap textures must contain 6 data units.
Here’s the complete log on startup:
http://pastebin.com/FPfjtAzj
There are a couple warnings in there.
+1 confirmation to the zoom bug. Looks fine to me otherwise tho I believe the speed of that particle trail thing is pretty fast compared to the vid you posted ago, each color stays only for like 1 second or so and the trail is quite short. Running Win7 64Bit, Ati HD5770 and Phenom 955 CPU 
In addition to that, there are some particles all over the room which I only noticed after looking 90 degrees sideways, perhaps you need to make those a tad more visible 
I have tried it on my PCs (Windows 7) and it worked fine. But I always have the latest drivers installed so I guess it is kind of expected 
Also to add to that error Erlend mentioned, not only do cubemaps need 6 data units but if I recall correctly they also need the width and height of the images to be the same, and while at it also make sure they are power-of-2 sizes for maximum compatibility and performance.
Awesome, thanks so much guys 