Multi Object Animation

An armature animated model in Blender exports with no problem with the Ogre exporter. However, if the model has other animated parts, animated eyes for example, those are separate objects will need to be exported as another mode. The model then would need to be reassembled with code, which is a real pain.

Also missing is the ability to export non armature based animations and video textures and texture animation.

Without those features the future of the JmonkeyEngine seems limited.

Just select all objects and then you can join them to form one object (I think the hotkey is Ctrl+J).

You can also export all objects as one via Ogre3D dotScene format.

Video textures and texture animation is rarely used so its not a big limit IMO