Multi object loading Problem

I've got a problem loading multiple objects.

The first call of the following sequence loads the model correctly.

geo = (Geometry) assetManager.loadModel("assets/spaceship.obj");

rootNode.attachchild(geo);

On a second call with a different .obj, the object that gets attached to the scene it's actually the first object.

Can anyone tell me what I'm doing wrong?

Btw: I'm using JME3

Are you using the alpha1 SDK version? If you're using an old SVN version before it, please upgrade. As this issue was fixed recently.

Calling loadModel() twice on the same path should give you two different models that you can attach.

I upgraded to the latest JME3 ver. And I have the same problem. Any suggestions? or should I try a porting back to version 2?