Well a little problem which is probably easily fixed, but it got me stuck a bit.
First of all I have this little island:
Texture t = TextureManager.loadTexture(ii.getImage(), Texture.MM_LINEAR, Texture.FM_LINEAR, false);
texture.setTexture(t, 0);
t.setWrap(Texture.WM_ECLAMP_S_ECLAMP_T);
block.setRenderState(texture);

And I got this grid:
Texture grid = TextureShare.get().getTexture(0);
texture.setTexture(grid, 0);
grid.setWrap(Texture.WM_ECLAMP_S_ECLAMP_T);
AlphaState as = DisplaySystem.getDisplaySystem().getRenderer().createAlphaState();
as.setEnabled(true);
as.setSrcFunction(AlphaState.SB_SRC_ALPHA);
as.setDstFunction(AlphaState.DB_ONE_MINUS_SRC_ALPHA);
as.setBlendEnabled(true);
setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
block.setRenderState(texture);
block.setRenderState(as);

Now I want to combine those two:
this.copyTextureCoords(0, 1);
Texture t = TextureManager.loadTexture(ii.getImage(), Texture.MM_LINEAR, Texture.FM_LINEAR, false);
texture.setTexture(t, 0);
t.setWrap(Texture.WM_ECLAMP_S_ECLAMP_T);
Texture grid = TextureShare.get().getTexture(0);
texture.setTexture(grid, 1);
grid.setWrap(Texture.WM_ECLAMP_S_ECLAMP_T);
AlphaState as = DisplaySystem.getDisplaySystem().getRenderer().createAlphaState();
as.setEnabled(true);
as.setSrcFunction(AlphaState.SB_SRC_ALPHA);
as.setDstFunction(AlphaState.DB_ONE_MINUS_SRC_ALPHA);
as.setBlendEnabled(true);
setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
block.setRenderState(texture);
block.setRenderState(as);

Well I don't think I have to explain my problem :)