Does jme support MRT?
Is there any example about it?
I want to implement advanced DOF effect and it needs MRT.
And it seems that MRT may be used to shadow map. is it right?
Thanks a lot always.
Investing the jme codes, I guess I found the answer.
TextureRenderer.render(ArrayList<? extends Spatial> spats, ArrayList<Texture> tex);
seems to be there for the MRT purpose.
I'm posting only for people running into this topic: if I read code correctly, it seems that TextureRenderer manually iterates over targets and renders each one in sequence. You might need to use LWGJL/JOGL directly over some custom abstraction (and maybe shaer code back :))
Edit;
ooops, my fault, I don't have the trunk version and briefly checking google code trunk reveals that MRT is in. Cool!