Multisampling

Hi,



How do I enable multi sampling, I read something about display.SetMinSamples(samples) and that it must be called before the creation of the window. How?

Have a look at BaseSimpleGame's initSystem:


            display = DisplaySystem.getDisplaySystem(properties.getRenderer());
           
            display.setMinDepthBits(depthBits);
            display.setMinStencilBits(stencilBits);
            display.setMinAlphaBits(alphaBits);
            display.setMinSamples(samples);
           
            /** Create a window with the startup box's information. */
            display.createWindow(properties.getWidth(), properties.getHeight(),
                    properties.getDepth(), properties.getFreq(), properties
                            .getFullscreen());



You'll notice how setMinSamples comes before createWindow.  If you are extending SimpleGame or SimplePassGame, you can simply set the above variables to your desired value in the Constructor. 

Eg:

public MyGame() {
    samples = 2;
}

that setting and some more would be good for the startup props dialog  :slight_smile:

True…  I actually exposed those props after the prop dialog was done, which is why they aren't in there.  :expressionless:

cool…it's on the menu at least  8)

Thanks alot!