Multitexture combine mode

Hi all,

I am implementing multitexture for my objects, i want to put a diffuce channel and a lightmap into another channel, at this point reading the sampples ok.

Now i want to set different blendmodes for the lightmap, i want to set the multiply mode, and multiply X 2 and multiply X 4 modes, how can i make that?


I think you are looking for ACF_MODULATE.  You may be able to scale that x2 and x4 with setCombineScaleRGB(float)

uau! great!