I need to be able to load two textextures into one face. Just like TestMultitexure in JME 1. I basically have two texture layers. How is that done in JME3?

If it’s for lightmapping you need to use the unshaded amterial and have two texturecoordinates, for the rest you might have to write the shader for displaying it yourself. Currently you can have up to infinity textures (well hardware limited) with one shader und 8 texturecoordinates.

Thanks. I used Unshaded with LightMap That worked