Yeah i fixed the “no audio renderer” error this afternoon (european time).
I think i get how to make it work with steamed audio now. But I’ll have to do some refactoring a bit…but anyway the api will stay the same.
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thanks.
I think i get how to make it work with steamed audio now. But I’ll have to do some refactoring a bit…but anyway the api will stay the same.
Hmmm. Yeah. I see. It's just work for non streamed audio. Then I'll use non streamed audio until there. Btw no hurry!
Also, I noticed that if the user set the audio’s timeoffset when the sound is paused, it doesn’t work, is needed to stop and play it again.
EDIT: maybe it’s no a bug. maybe it’s a rule.
yeah in fact the offset is applied on play().
I almost got the seeking with streamed file working but it sometimes just stop when i seek into it… it’s strange.
Also it doesn’t work like the non streamed files at all, so the behavior might be a little different…
No more Timers xD. Stopwatch is much more smoother and fast xD.
EDIT: fast because it’s not a running task, and doesn’t block the app xD.