Multithread performance

Yeah i fixed the “no audio renderer” error this afternoon (european time).



I think i get how to make it work with steamed audio now. But I’ll have to do some refactoring a bit…but anyway the api will stay the same.

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thanks.

I think i get how to make it work with steamed audio now. But I’ll have to do some refactoring a bit…but anyway the api will stay the same.


Hmmm. Yeah. I see. It's just work for non streamed audio. Then I'll use non streamed audio until there. Btw no hurry!

Also, I noticed that if the user set the audio’s timeoffset when the sound is paused, it doesn’t work, is needed to stop and play it again.

EDIT: maybe it’s no a bug. maybe it’s a rule.

yeah in fact the offset is applied on play().



I almost got the seeking with streamed file working but it sometimes just stop when i seek into it… it’s strange.

Also it doesn’t work like the non streamed files at all, so the behavior might be a little different…

No more Timers xD. Stopwatch is much more smoother and fast xD.



EDIT: fast because it’s not a running task, and doesn’t block the app xD.