My camera has tourettes

I have an object that gets thrown some 10,000 wu. The camera follows it. The object (or maybe its the camera) shakes, like its had too much redbull. Its just a very basic chasecam.





[java]

chasecam = new ChaseCamera(cam, targ, inputManager);

chasecam.setDefaultDistance(300.0f);

chasecam.setMaxDistance(500.0f);

chasecam.setMinDistance(300.0f);

chasecam.setSmoothMotion(false);

chasecam.setTrailingEnabled(false); //only works if smoothMotion is true

//chasecam.setMinVerticalRotation(-1f);

//chasecam.setMaxVerticalRotation(1f);

chasecam.setUpVector(Vector3f.UNIT_Y);[/java]

That kind of behavior happens when float is starting to lose precision. Not much you can do about it except scale distances.