So after years of playing around with 3d engines, making half-done demos and the like, I finally have something complete to show for it! Here’s the link, tell me what you think http://www.scs.ryerson.ca/~aalksne/icarusGame/run-applet.html
I coded the majority of this in a 72-hour period for Ludum Dare 20 (www.ludumdare.com); didn’t make the competition category deadline so I worked away at it and finished in time for the Jam deadline 24-hours later. I was kinda disappointed about that but I learned alot in the process and now I have a framework built for next time.
The thing that I spent by far the most time on was figuring out how to get AppStates to work correctly and if it wasn’t for Creativ’s awesome example at http://hub.jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/appstate-example I would have been totally lost.
Critiques and comments are more than welcome, I’d love to know what you think I could have improved on/excluded/etc.
I uploaded the source if anyone is interested: http://www.scs.ryerson.ca/~aalksne/icarusGame/icarusDescentSource.zip
Here’s some screens:
Congratulations on finishing man! I’m in the same boat as you having played with many engines and only half- (actually quarter-) finishing projects… but I’m getting there with my most recent project and jME. Even though its taking pretty long for a tetris game jME makes it fun.
I’ll take a look at your game when I get time, I’m a little busy atm.
nice game but i could not see the incoming blocks