Native Bullet causes crash

Finally I made it :smiley: . By the way C) allows not only build zip but installers for Mac, Windows and Linux too.

@Darkchaos , I have spended some time on detailed testing of native bullet in sdk. So I have found next issues : createCollisionShape (static) works well for primitives but causes crash for every complex mesh (in-game and in sdk). While creating dynamic mesh and changin’ it’s mass to zero works well (However it create near primitive physic shape so this method is not working good).
If I create physics shape with code, it shows in SDK well. So I think the problem is connected directly with button’s function.

PS. At least I could play with PBR in SDK now :smiley:

EDIT: I have tested again. Seems it util creates shape on some models incorrectly. I will try to find solution
EDIT2 : Probable I found problem. It connected with applying physics on scaled object.

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