So, basically when using mesh collision shapes (~20 of them), JVM running my game project segfaults due to JNI/native code error. Here’s hs_err_pid*.log from the JVM: hastebin
I’m probably doing something wrong, but still; shouldn’t it throw exception instead of crashing the JVM? Anyway, I have no clue what exactly I might be doing wrong, so… Any advise?
jME version is 3.1.0-beta2, from Bintray.
Edit: I wonder if this is related to Native Bullet causes crash - #2 by normen… If so, sorry for opening a new thread.