I’ve noticed that android physics don’t work correctly at least for vehicle control (fancy car test) . The behaviour is the same as in jme3.1 in which the car just vibrates. In this case everyone in the forum adviced to use jbullet instead of native but that’s not an option for android or at least a performant enough option.
I’ve been having a look at jme3-bullet, jme3-bullet-native and jme3-bullet-native-android and I’ve found that last 9/aug all desktop library binaries (libbulletjme.so) where updated (commits e12261e, ec6c32e and 8f1316c) and also some code was changed to update bullet to 2.86.1 (https://github.com/jMonkeyEngine/jmonkeyengine/pull/698) but android binary libraries were not changed.
jme31 was released before these changes.
Maybe just by re-compiling the libraries with the updated code and update them in git would be enough for it to properly work.
I would do it myself but I’m not sure which would be the code to compile, if it’s the jme3-bullet-native or something else.
In adition I’ve been having a look at the jme bullet builder (https://riccardobl.github.io/jme3-bullet-builder/) which I’m not sure if it’s the way libbulletjme.so libraries are compiled nowadays, so updating it to add android ndk compilation would suffice…
Any help is appreciated