Dear JME Experts,
For my project, I try to find a way to work with navigation mesh and here are some questions about it:
- I have an environment, where for example a wall can be destroyed and therefore start to be a part of navigation path. Or another object could fall down and make that some space cannot be part of navigation path anymore.
What is the best practice for implementing it?
- My scene consists of two houses location with outside of the street.
Each house is a different mesh, outside of the street is a different mesh too.
Converting them into one mesh, would affect a lean process (blender editing, texturing, etc).
But if it is a best-practice, would do it. How do you do it usually?
- Dynamic (run-time) navigation mesh generation.
I saw there is an external library from Momoko_fan cai_nmgen_study, which allows to do dynamic mesh generation based on the scene objects (has NavMeshGenerator object). However, it seems it is not developed further, and I saw in forum an error reported.
Is this library still functional? If not, are there alternatives to it?
I would really appreciate your help guys.