I use the library JM3 Ai Library for the use of NavMesh in the search path. This works well with the terrain. This also works well with a variety of Mesh. To do this, I get the Mesh Geometry object of the object :".
Node n = (Node) scene;
Geometry geom = (Geometry) n.getChild("meshPath");
Mesh mesh = geom.getMesh();
NavMesh navMesh = new NavMesh(mesh);
The trouble is that no transformation is applied to the mesh, so when I create NavMesh object, the search path does not match my geometry. Moving the agent does not give a good result.
Is there a way to generate a new mesh with the transformations applied ?
Yes, that happed for me too. You need to apply transform directly to your mesh.
In Blender to do that select your mesh In Object mode, then Control-A - 'Apply Location/Scale/Rotation . Now if you switch to Edit mode you can see the mesh matches with your geometry.
Thank you for your reply. Indeed, I thought to apply the transformations from the program Blender but if unfortunately I modify the scale of an object in the editor of JMonkeyEngine, everything is to start again in the program Blender.
I think I will rather transform the mesh by applying the transformation matrix in the code. I will recreate the Mesh by applying for each Vertices the transformation matrix. I just thought that an existing method could be applied directly to the Mesh object.