I started with sdk and first steps work fine so far.
My plans may sound boring, as I don’t plan to create a game. Just want a canvas, where I can show some 3D-models created on my own and move that around.
No mesh import, just created on the fly.
First test were promising.
My real project is an eclipse-project, but I don’t want to include all libs from jme3. So I did not follow the setup-steps from jme-Wiki related to eclipse.
But I followed the hard steps for manual setup of commandline usage.
Which means, I copied “some” libs from jme3 into my projects lib directory and added them to the projects build-path (in projects properties). Additionally I exported the jme3 libs.
I started with the testCanvas tutorial.
Currently I have jme3-core.jar and jme3-desktop.jar attached to my eclipse project.
testCanvas import compiled without problems, but when I try to start it, I get NoClassDefFoundError for JmeFormatter.
I guess, that eclipse uses the attached libs for runtime-classpath too, so I have no idea, where to start searching.
A quick grep showed, that JmeFormatter is part of jme3-core.jar - so it should get found.
What have I overlooked?
Any hint is appreciated!