This is a normal terrain
but I want something like this
in fact, this is what I want
umm… how can I make a terrain like that?
may be I have to map textures on something…
any ideas?
It wouldn't be terribly hard to do… basically you'd make a trimesh that used the edge verts of the terrain as the top edge of it and matching verts at the bottom at a set "0 point". You could tesselate further in the vertical direction if you want, but those two sides should do the trick. texcoords could be 0->1 (or 0->some other number and use wrapping horizontally if that looks nicer) divided by the number of verts along the edge… Then you simply apply a texture with horizontal stripes of varying thickness.
thanks renanse
I will try it out