NeoTexture documentation

Hi… i’m trying to create some procedural planet and, googling, i’ve understood that the best way to do it is to use the NeoTextureEdit plugin.

The problem is that i’m not able to found any documentation about using it: i’ve read the tutorial at official documentation wiki but it doesn’t explain how to create a new one material (the external links goes to the project homepage and inside it i was not able to find anything).

In detail: i’ve not understood how to change the parameters of, i.e., perlin noise function.

I’ve understood that the name of “export” field is the name of the parameter that the material will use (i.e. DiffuseMap), but may i read, somewhere, a complex example with a complex material?

Thank you very much

no one?
Is there any way to change the parameters of the material, like random seed of perlin noise, size and so on, directly from java code?

Did you check these threads?
http://hub.jmonkeyengine.org/forum/topic/another-planet-renderer/
http://hub.jmonkeyengine.org/forum/topic/planet-shader-and-atmosphere-scattering/

1 Like

!!!

they are stunning!

I’m VERY interested… so i’ll study it. I hope to understand how to replicate in my game!

Thank you very much!

You welcome; I also think they did wonders there :).