Hi… i’m trying to create some procedural planet and, googling, i’ve understood that the best way to do it is to use the NeoTextureEdit plugin.
The problem is that i’m not able to found any documentation about using it: i’ve read the tutorial at official documentation wiki but it doesn’t explain how to create a new one material (the external links goes to the project homepage and inside it i was not able to find anything).
In detail: i’ve not understood how to change the parameters of, i.e., perlin noise function.
I’ve understood that the name of “export” field is the name of the parameter that the material will use (i.e. DiffuseMap), but may i read, somewhere, a complex example with a complex material?
Thank you very much