Network server handler for disconection (mostly a question for @pspeed since he made it)

Well, then if I pretend that it’s real code. The server was never started. The thread was never started. You immediately start the client without ever waiting for the server to have started. You have some nonsense Listener class thing that does nothing… etc. never kept, never added to anything, etc.

A useful test case is actual real runnable code. Good luck with your game. If you have problems in the future then I hope you can post real information about it.

noob … noobs EVERYWHERE!