Network sync

So im trying to have a “Box” Sync

if 1 player adds a box, it should appear on all connected clients…

and im not getting it to work…



apr 29, 2012 8:30:14 FM com.jme3.network.base.DefaultClient handleError

SEVERE: Termining connection due to unhandled error

com.jme3.network.kernel.ConnectorException: Connector closed.

at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)



im pretty new to this, so any help would be greatfull

Was there an error on the other end of the connection?



We don’t really have enough information to help yet.

Also to rule out some other local network configuration issue… can you confirm that the TestChatServer and TestChatClient work for you? (They are part of the JME tests project.)

I havnt tested them, any way i got it to work… but the collision on the Player and the boxes doesnt work… do i have to write some collision sync script?



also the server doesnt detect if a model is jumping… it just stays on the gorund

Maybe its cuz im using the flycam ?

@wuild said:
I havnt tested them, any way i got it to work... but the collision on the Player and the boxes doesnt work... do i have to write some collision sync script?

also the server doesnt detect if a model is jumping... it just stays on the gorund


I don't know how you have any of that setup. I'm not really familiar with JME's physics support (and technically you don't even say if that's what you are using or if you just hope collisions work without it). The forum will need more to go on if they are to help.