This clarifies the angst immensely. I totally see where you guys are coming from.
On the other hand: given a 3d environment, where should I start? I did the tutorials (well, most of them. I kinda skipped a part that I knew I wouldn’t need for a long time), which seem like a logical place. I spent a weekend learning what I could about networking.
So, is trying to create a multiplier environment where two blobs move around a “grand scheme”? If this is the case, perhaps I should wait six months and learn more Java.
Think of this: It’s taken two days of banging heads into walls to basically get where I need to go. (Thanks again, it worked (sort of) and I think I can sort through most of the rest on my own.) Most of the other threads on this sub-forum (troubleshooting) are 2-4 days since the last response. Since this is the case, I doubt I am holding anyone back. (If I have taken up so much time that it has become difficult to help other people, I am truly sorry.)
If it’s all right, I’m going to stick around for a little while. I understand your position, so If I become pestersome in the future, please redirect me to someone who is willing to answer more basic questions.
Have you guys considered making a “totally new to JMonkey” forum? I would have gone there instead, had I seen one.
Just to make clear what I thought I was getting into:
-use an existing server/client framework I built to send messages to another machine.
-use the simple stuff I already learned in the tutorial to move two blobs. (setLocalTranslation)
Obviously, it went significantly further than that.
Thank you all very much, hope I haven’t been too much of a pain, (maybe) see you around.
PS: If I can get this working smoothly, I might see if I can write a beginning-to-end tutorial to duplicate it. Prevent someone from having the exact same issues. again.
EDIT: Just a side-note: When you suggested that I “learn java before writing a game”, I had absolutely no idea what to do with the suggestion. Learn Java? What part? Take a few tutorials? which ones? See, to me taking a java class was more than equal to “a few tutorials”. If there was one specific area of deficiency, I could have googled it and spent a day learning whatever. Without any further specification however, I had no real option but to keep plugging away. You’re correct: both programming and game development require a great deal of persistence.