New build 20110419 posted…

This is a required upgrade for connecting to the public server because some new block types have been added.



Other than that, it’s mostly just small performance improvements and a few bug fixes.



Change log here: http://www.mythruna.com/mediawiki/index.php?title=20110419_Release_Notes



Down load here: http://www.mythruna.com/mediawiki/index.php?title=Engine_Test_Build



Let me know if any new issues crop up or if presumed fixed existing issues are still around. See you in Mythruna.





Edit: Changed the build to 0419 to reflect the new fix just posted that made 0418 obsolete.

scrubalub said:
I just downloaded it for windows 7 x64. As soon as I run it it takes up 100% pc usage and just sits trying to load the first menu. I have dual coare 2.4ghz and 6 gigs of ram


This is really a strange one. I'll go through the startup code just in case there is anything strange there but this is the first I've heard of such an issue, I think.

I just downloaded it for windows 7 x64. As soon as I run it it takes up 100% pc usage and just sits trying to load the first menu. I have dual coare 2.4ghz and 6 gigs of ram

well it works fine for me

I ran it straight (without adding any mythruna.db worlds)

though I’m not sure if this is normal, but chunks of world seem cut of/invisible

http://i.imgur.com/iEMfT.jpg

this is the place where I spawn:

http://i.imgur.com/niw83.jpg

EDIT: btw, world seems fine in Mythruna-20110411-Windows build

the above was Mythruna-20110418-Windows

It looks like part of the world has failed to load for you… though in the second case it also looks like you are in the ground.



While it should be 100% fine, just for my own testing, did you have an old mythruna.db hanging around from before by any chance?

So… on a fresh install, I see this too. A fix will come out shortly.



…most have been playing the multiplayer so I didn’t notice.

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pspeed said:
While it should be 100% fine, just for my own testing, did you have an old mythruna.db hanging around from before by any chance?

I assume mythruna.db can only be in the same folder as the exe (as opposed to in something like Documents and settings/user/... somewhere), I did have an old one in Mythruna-20110411-Windows build but I renamed it and tried it again and with both worked well on that build
on the Mythruna-20110418-Windows however, I just unzipped it and ran it, it has created a mythruna.db after run as I noticed, I doubt it could've used any other I'd say...

I just deleted the mythruna.db folder and ran this latest build again, it created a new mythruna.db as I noticed, here's the screenie now:
http://i.imgur.com/YWXzz.jpg
pspeed said:
So... on a fresh install, I see this too. A fix will come out shortly.

...most have been playing the multiplayer so I didn't notice.

roger that, by the way this is pretty inspirationally impressive!!

Thanks. Try out the multiplayer if you get a chance… while I fix the other issue. :slight_smile:

New build is posted as 20110419 and this topic was edited to reflect that. It should fix the issue you were seeing in single player.

Awesome it works as expected

On another note I’ve been meaning to ask, though it is likely intentional:

when moving with W/S keys the movement is relative to where the character is looking, that is if I look straight down I can’t move forward/backward because it’s actually not the character’s head (so to speak) looking down it’s instead the whole character like laying down

If if look down and a little towards the back pressing W can make me go backward

Well you get the point, in a way is kind of cool if you don’t want to fall off some blocks, the movement is slowed, though I usually look down when I move forward and this results in decreased speed





Also I did notice that looking left/right (are same as in jme3’s camera) have the same fixed up vector thus aren’t relative to the direction the char is looking(aka the current cam.getUp() vector) ie. if you look straight down then attempt to look left/right it will just rotate/roll

(though these do make sense as they are)

http://i.imgur.com/KV73M.jpg

Glad it’s working now.



Nearly everyone asks about the movement effect. It’s intentional though entirely too exaggerated. Eventually you’ll be clamped from going all the way around beyond maybe 95 degrees and you’ll always move at least a little forward… and anything within +/- 45 degrees or so will be full speed.



…I just haven’t gotten around to doing it yet.



The fixed up vector will stay, though. Everything becomes trickier for everyone if you find yourself sideways. :wink:

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